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<title>Peter Drescher on O&apos;Reilly Broadcast</title>
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<id>tag:broadcast.oreilly.com,2008-08-07://53</id>
<updated>2011-11-27T10:00:00Z</updated>

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<entry>
<title>Prognosticating the Future of Mobile Audio</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2011/11/prognosticating-the-future-of.html" />
<id>tag:broadcast.oreilly.com,2011://53.47527</id>

<published>2011-11-27T10:00:00Z</published>
<updated>2011-11-27T10:00:00Z</updated>

<summary>Seven years ago, at Project BBQ, I predicted a &quot;convergent technology&quot; device that would be a phone, a camera, an iPod, and a web browser -- two and a half years before the first iPhone was released.</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

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Seven years ago, at Project BBQ, I predicted a &quot;convergent technology&quot; device that would be a phone, a camera, an iPod, and a web browser -- two and a half years before the first iPhone was released.
</content>
</entry>

<entry>
<title>FMOD for Android</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2011/06/fmod-for-android.html" />
<id>tag:broadcast.oreilly.com,2011://53.46656</id>

<published>2011-06-19T13:00:00Z</published>
<updated>2011-06-19T13:00:00Z</updated>

<summary>FMOD for Android is like peanut butter and strawberry jam, together for the first time!</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

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FMOD for Android is like peanut butter and strawberry jam, together for the first time!
</content>
</entry>

<entry>
<title>Kinect Voice Recognition and Motion Capture Musical Instruments</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2011/03/kinect-speech-recognition-and.html" />
<id>tag:broadcast.oreilly.com,2011://53.45914</id>

<published>2011-03-08T23:30:00Z</published>
<updated>2011-03-08T23:30:00Z</updated>

<summary>I look forward to the day when low-latency &quot;music-from-dance&quot; composition tools are available for motion capture systems. For now, the best way to audio interact with Kinect is by using your voice. But I wonder ... does singing to Kinect help or hinder the speech recognition system? Eventually you&apos;ll see a new genre of software synthesizer emerge, one that blurs the line between music performance and dance.</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>


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I look forward to the day when low-latency &quot;music-from-dance&quot; composition tools are available for motion capture systems. For now, the best way to audio interact with Kinect is by using your voice. But I wonder ... does singing to Kinect help or hinder the speech recognition system? Eventually you&apos;ll see a new genre of software synthesizer emerge, one that blurs the line between music performance and dance.
</content>
</entry>

<entry>
<title>Generating Audio UI for Android</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2011/02/generating-audio-ui-for-androi.html" />
<id>tag:broadcast.oreilly.com,2011://53.45835</id>

<published>2011-02-24T22:30:00Z</published>
<updated>2011-02-24T22:30:00Z</updated>

<summary>I just want reality to sound a bit more like science fiction ...</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

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I just want reality to sound a bit more like science fiction ...
</content>
</entry>

<entry>
<title>My Credo</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2010/06/my-credo.html" />
<id>tag:broadcast.oreilly.com,2010://53.40117</id>

<published>2010-06-19T17:00:00Z</published>
<updated>2010-06-19T17:00:00Z</updated>

<summary>&quot;I Promise Never To Program A Computer To Play Something I Can&apos;t&quot;</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

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<category term="music" label="music" scheme="http://www.sixapart.com/ns/types#tag" />

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&quot;I Promise Never To Program A Computer To Play Something I Can&apos;t&quot;
</content>
</entry>

<entry>
<title>Game Audio In The Cloud - Part 3 (Conclusion)</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2010/06/game-audio-in-the-cloud---part.html" />
<id>tag:broadcast.oreilly.com,2010://53.39996</id>

<published>2010-06-03T17:00:00Z</published>
<updated>2010-06-03T17:00:00Z</updated>

<summary>Gameplay parameters are sent up to the server, the application running in the Cloud mixes the appropriate beeps and booms into the audio output buffer, which then streams the game soundtrack to your device. The data being transmitted up is small, the server has all the CPU power, memory storage, and data bandwidth you could ask for, and the download stream is like listening to a digital radio station.</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="cloudcomputing" label="cloudcomputing" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mobilegaming" label="mobile gaming" scheme="http://www.sixapart.com/ns/types#tag" />

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Gameplay parameters are sent up to the server, the application running in the Cloud mixes the appropriate beeps and booms into the audio output buffer, which then streams the game soundtrack to your device. The data being transmitted up is small, the server has all the CPU power, memory storage, and data bandwidth you could ask for, and the download stream is like listening to a digital radio station.
</content>
</entry>

<entry>
<title>Game Audio In The Cloud, Part 2</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2010/04/game-audio-in-the-cloud-part-2.html" />
<id>tag:broadcast.oreilly.com,2010://53.39596</id>

<published>2010-04-10T19:00:00Z</published>
<updated>2010-04-10T19:00:00Z</updated>

<summary>When I talk about The Cloud (Capital T, Capital C), I&apos;m talking about a currently fictional technology. Despite advertising claims and vaporware demonstrations at trade shows, The Cloud (as I envision it) does not yet exist ... but when it does, it will dramatically change the way we do business, listen to music, and play games.</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="games" label="games" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://broadcast.oreilly.com/">
When I talk about The Cloud (Capital T, Capital C), I&apos;m talking about a currently fictional technology. Despite advertising claims and vaporware demonstrations at trade shows, The Cloud (as I envision it) does not yet exist ... but when it does, it will dramatically change the way we do business, listen to music, and play games.
</content>
</entry>

<entry>
<title>Game Audio In The Cloud</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2010/03/game-audio-in-the-cloud.html" />
<id>tag:broadcast.oreilly.com,2010://53.39452</id>

<published>2010-03-26T19:34:56Z</published>
<updated>2010-03-26T19:34:56Z</updated>

<summary>In 2002, at the International CES trade show in Las Vegas, Nevada, Mark &quot;the Red&quot; Harlan, then Chief Evangelist for a scrappy little start-up called Danger, Incorporated, demonstrated an early version of a wireless internet device called the &quot;hiptop&quot; (later known as the T-Mobile Sidekick). He explained that it was a prototype, costing many thousands of dollars to produce, then he navigated to the Notes application, typed in a message, hit enter, and waited a moment while the Note synced to the Danger servers via wireless connection. Then he put the device on the floor, and dropped a bowling ball on it!</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="cloud" label="cloud" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="mobile" label="mobile" scheme="http://www.sixapart.com/ns/types#tag" />

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In 2002, at the International CES trade show in Las Vegas, Nevada, Mark &quot;the Red&quot; Harlan, then Chief Evangelist for a scrappy little start-up called Danger, Incorporated, demonstrated an early version of a wireless internet device called the &quot;hiptop&quot; (later known as the T-Mobile Sidekick). He explained that it was a prototype, costing many thousands of dollars to produce, then he navigated to the Notes application, typed in a message, hit enter, and waited a moment while the Note synced to the Danger servers via wireless connection. Then he put the device on the floor, and dropped a bowling ball on it!
</content>
</entry>

<entry>
<title>The Myth of Music Ownership</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2009/12/the-myth-of-music-ownership.html" />
<id>tag:broadcast.oreilly.com,2009://53.38774</id>

<published>2009-12-26T19:30:18Z</published>
<updated>2009-12-26T19:30:18Z</updated>

<summary>The idea that you own your music is a MYTH, promulgated by the record companies to ensure their continued profitability! But soon, all that&apos;s going to change, because Cloud services will dramatically change the way you listen to music.</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://broadcast.oreilly.com/">
The idea that you own your music is a MYTH, promulgated by the record companies to ensure their continued profitability! But soon, all that&apos;s going to change, because Cloud services will dramatically change the way you listen to music.
</content>
</entry>

<entry>
<title>CarTunes</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2009/11/cartunes.html" />
<id>tag:broadcast.oreilly.com,2009://53.38520</id>

<published>2009-11-18T20:00:00Z</published>
<updated>2009-11-18T20:00:00Z</updated>

<summary>Green Technologies and Interactive Audio are two fields not generally considered related, but a new trend may change that: &quot;Generated Sounds for Electric Vehicles&quot;, aka &quot;EV Audio&quot;, aka &quot;CarTunes&quot;.  When I first heard that &quot;electric cars are so quiet, manufacturers want them to make noise&quot;, I had a strong memory flashback to 1995, when I was contracted to produce my first ringtone (Fur Elise for Sprint PCS). At the time, I thought &quot;mobile phone plays melody when it rings&quot; was the stupidest idea I&apos;d ever heard of; now, it&apos;s a multi-billion dollar industry. If you think audio personalization of your cellphone is an important statement of your individuality (as many do), imagine how much more important personalizing the sound of your car will be! </summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://broadcast.oreilly.com/">
Green Technologies and Interactive Audio are two fields not generally considered related, but a new trend may change that: &quot;Generated Sounds for Electric Vehicles&quot;, aka &quot;EV Audio&quot;, aka &quot;CarTunes&quot;.  When I first heard that &quot;electric cars are so quiet, manufacturers want them to make noise&quot;, I had a strong memory flashback to 1995, when I was contracted to produce my first ringtone (Fur Elise for Sprint PCS). At the time, I thought &quot;mobile phone plays melody when it rings&quot; was the stupidest idea I&apos;d ever heard of; now, it&apos;s a multi-billion dollar industry. If you think audio personalization of your cellphone is an important statement of your individuality (as many do), imagine how much more important personalizing the sound of your car will be! 
</content>
</entry>

<entry>
<title>Apparently, The Implants ARE Removable ...</title>
<link rel="alternate" type="text/html" href="http://broadcast.oreilly.com/2009/10/apparently-the-implants-are-re.html" />
<id>tag:broadcast.oreilly.com,2009://53.38304</id>

<published>2009-10-31T17:00:00Z</published>
<updated>2009-10-31T17:00:00Z</updated>

<summary>A little over a year ago, I uprooted my life of practically 30 years in the San Francisco Bay Area, and transplanted it to Seattle&apos;s Puget Sound (which, if you&apos;re an audio guy, has a nice ring to it) ...</summary>
<author>
<name>Peter Drescher</name>
<uri>http://www.oreillynet.com/pub/au/2056</uri>
</author>

<category term="audio" label="audio" scheme="http://www.sixapart.com/ns/types#tag" />

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A little over a year ago, I uprooted my life of practically 30 years in the San Francisco Bay Area, and transplanted it to Seattle&apos;s Puget Sound (which, if you&apos;re an audio guy, has a nice ring to it) ...
</content>
</entry>

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