Recently by Peter Drescher

This is a story about a video game with the emotional power of a movie.
Sound designers love to blow things up, for the same reason DJs love big thumping bass beats. When the frequency of a sound is low enough and loud enough, it ceases to be heard with your ears, and becomes something you feel in your gut ... But what if you're working in mobile game audio? How do you get that butt-wrenching thump out of an iPhone speaker?
Last year, a bunch of really smart people got together at a haunted mansion outside of San Antonio, Texas, to discuss audio trends and mobile technologies. Our group wrote a report describing a Utopian vision of what cloud music might look like.
"Cell Phone Dial Tone" is an oxymoron, like "jumbo shrimp". Dial tones are analog, cell phones are digital. A dial tone signals an open connection to a landline telephone network. A cell phone sends packets of voice data back and forth via wireless network. The technologies don't intersect ... except in the movies
What if the game's audio engine kept track of what key was playing, and generated bonus sounds to match? I wanted to demonstrate this approach, and so wrote a game for the Android platform called LandSeaAir that uses the FMOD Interactive Music System to do just that.
Seven years ago, at Project BBQ, I predicted a "convergent technology" device that would be a phone, a camera, an iPod, and a web browser -- two and a half years before the first iPhone was released.
FMOD for Android is like peanut butter and strawberry jam, together for the first time!
I look forward to the day when low-latency "music-from-dance" composition tools are available for motion capture systems. For now, the best way to audio interact with Kinect is by using your voice. But I wonder ... does singing to Kinect help or hinder the speech recognition system? Eventually you'll see a new genre of software synthesizer emerge, one that blurs the line between music performance and dance.
I just want reality to sound a bit more like science fiction ...
"I Promise Never To Program A Computer To Play Something I Can't"

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